5 features that we'd like to see in Gran Turismo 7
With rumours circulating about the next Gran Turismo game possibly being a launch title for the upcoming PlayStation 5 console - it has got be excited and fearful at the same time. Excited in the sense that a new Gran Turismo game is on the horizon, but fearful that Polyphony are going to basically rehash the underwhelming formula of GT Sport (which I have spoken of my problems with that game on multiple occasions). So with that in mind, I've come up with a list of five features that would be perfect for Gran Turismo 7...
5) CLASSIC CIRCUITS FROM PAST GRAN TURISMO TITLES
Sometimes to look to the future, you need to take a dive into the past. The original circuits from classic GT games such as Trial Mountain, Apricot Hill, Midfield Raceway and the Autumn Ring were huge favourites amongst players - and the addition of these circuits to the next GT game would generate a lot of interest, and could bring back a lot of people who have given up with the franchise in the past few years.
4) B-SPEC MODE
Remember those races where you couldn't be arsed with them and wanted someone else to do it, but realised you had no friends? That's where B-Spec mode came in - and at the time it was a game changer. You would basically play the role of race engineer here, instructing your driver how to act, changing the race pace and general orders to ensure that your team won. I see no reason why this can't make a return in Gran Turismo 7 - especially with realism being at the forefront and all that.
3) TRACK EDITOR
The track editor from GT5 and GT6 was a huge selling point for the franchise in general. Not only could you create your own race track, but especially in GT6 - some of the tracks created were insane. From recreations of the Complex String circuit to what resembled a massive rollercoaster for cars, the possibilities were practically endless. This feature would be very popular if added into Gran Turismo 7, and more insane tracks would grace our gameplay sessions. But word of advice to Polyphony - have it as an in-game feature and not as a separate mobile app (that was bloody annoying).
2) THE RETURN OF PROPER ENDURANCE RACES TO THE SINGLE-PLAYER CAMPAIGN
Let's admit it, the Endurance League in GT Sport was underwhelming to say the least. The longest race was about two hours, and the contests felt sterile and boring - even with varying rates of tyre wear and fuel consumption. However, GT4 and GT5 had full 24 hour races at Circuit De La Sarthe and the Nurburgring Nordschleife for us all to attempt (fun fact - I've completed the Le Mans 24hrs on GT5 twice). That's a lot better than the races in the Endurance League in GT Sport. Other races such as the Tsukuba 9 Hours and the Indy 500 would be welcome returns as well.
1) FULLY CUSTOMISABLE TEAM OPTIONS
One good thing GT Sport brought us was the livery editor - where players could customise their cars however they wanted to (see mine above for full effect of sweet DTRB propaganda). As we've seen in DiRT 4 - players had the option to create their own team, hire staff such as engineers, PR managers, etc. What's to say that Polyphony can't take inspiration from that and create something similar for us Gran Turismo fans to enjoy? It would add a lot more depth to the game, and could make players feel like they are the boss....