A lack of Onrush success has lead to Codemasters Evo redundancies
Failure to hit it big at the video game box office has lead to several redundancies at the studio behind arcade racer Onrush, Codemasters Evo.
That is according to a report by Eurogamer, which said that the losses are comprised various senior and juniour roles. An anonymous source described the studio as having been "decapitated" by the action.
Onrush game director and former director of DriveClub (of Evolution Studios fame), Paul "Rushy" Rustchynsky, is one of the key members to go, in light of 1,000 physical copies sold during the launch week.
Such a low volume of sales ─ which excluded digital copy figures, admittedly ─ meant Onrush debuted at number 34 in the charts, and then never made it into the charts again.
Some Codemasters Evo employees are said to be having to re-interview for different roles and will end up working on "less risky" projects such as assisting in the development of F1 2018. Future Onrush downloadable content (DLC) is said to be unaffected.
"It is a normal course of business for game teams to evolve as projects launch and move into service, and as other new projects start. As such, it isn't appropriate to comment on day-to-day movement of staff changes," a Codemasters representative commented.
Poor sales or not, Onrush was decent. In our review, we said: "At its best, Onrush offers the kind of simplistic, base-level fun so often missing from games these days, particularly those of the racing variety."
Codemasters Evo was made up of employees from Evolution Studios, an equally ill-fated developer. Having developed the WRC series on PS2, it went on to make three Motorstorm titles and then DriveClub before Sony shut down the studio in 2016.