Forza Horizon (2012) Review

2y ago

2.3K

Screenshot from the January car pack trailer.

Forza Horizon features 211 cars (that’s including DLC), ranging from City cars such as the 1968 Abarth 595 esseesse and the 1965 MINI Cooper S to huge SUVs and Pick-up trucks like the 1956 Ford F100 and the 2012 Land Rover Range Rover Supercharged. There are some oddball car thrown into the list as well such as the 1983 GMC Vandura G-1500 and the 2011 Ford Transit SuperSportVan.

In December 2012 there was the Rally DLC that allowed players to make proper mad rally cars out of the Road versions of Group A and Group B Cars such as the 1982 Lancia 037 Stradale, 1992 Ford Escort RS Cosworth, 1992 Toyota Celica GT-Four RC ST185, 2003 Ford SVT Focus and obviously the 2005 Subaru Impreza WRX Sti and the 2004 Mitsubishi Lancer Evolution VIII MR. The Rally DLC sort of gave the game a new element (Rally), although it had already been part of the game since release, It felt like something was missing, and this DLC filled the void.

But I do think that making the US spec Ford Focus a rally car was a mistake. They should have put the Ford Focus RS MKI into the game for the rally DLC because the Focus Group A rally car was based on a European spec Ford Focus, Not the SVT.

The amount of detail that went into the cars was overdone, but in a good way, because the game would have looked just as good with car models from Forza Motorsport 3, although I’m glad that they didn’t do that, because that’s just isn’t logical. I like how they adapted the Forza Motorspot 4 models for the Horizon, because in Forza 4 there wasn’t any night racing so pop-up headlight didn’t have to move, but in Horizon there is night racing/driving, so the pop-up headlight have to come up, and that makes the models look like that they’ve been remodeled from scratch.

The upgrading system in Horizon is brilliant. It has all the upgrade options that a Forza game should have such as Engine swaps, Turbocharger/Supercharger install and just anything that makes a Ford Transit a Lambo killer. There is one thing that I couldn’t find, and that the tuning options, and that’s something that Horizon should have had. If you upgrade a Nissan GTR, you can get it over 260 MPH, but if you could tune it, you could get up to 270+ MPH (I know this from Forza 4). The tuning options is the only thing that I think is missing from the game that should have been in.

Credit - Boozy The Clown on www.rllmukforum.com

Forza Horizon is set in Colorado which is one of those place that works really well in a game because it’s so open, but you kind of don’t get to experience the open in Horizon as much as you can in other open world games, because there’s barriers everywhere. The parts of the map that you can drive on have been made to the highest quality (Which you can see in the screenshots below).

To sum up this review, everything about Forza Horizon is more than brilliant, except the barriers on the map is too excessive and the lack of tuning options is a let down. Overall I’ll give 9 out of 10.

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