Need For Speed 2019: What I Want For The 25 Year Anniversary Game Part 2
The NFS Franchise turns 25 next year and we NFS fans need Ghost Games to knock it out of the park for a milestone game.
In my last article, I talked about how important the 2019 installment of the Need For Speed series is the most important game yet. I also talked about all the single player content I wanted to see. This time around I want to talk about fixes to the game.
To start off, I want to talk about the handling model. In NFS (2015), all the cars felt like they were on rails. The sharp and twitchy movements in the game often sent you flying, slamming you into the nearest wall or traffic car. This was fixed for the most part in Payback, that is until, you stared off-roading. The car on rails physics took over in off-road races that would end up flinging you into a tree, gigantic boulder, or the infamous invisible wall. For the new game, Ghost, ditch the "car on rails" handling all together. I don't want to be in a drift event trying to drift to the left and then out of nowhere, the car snaps to the right slamming me into a wall. If this handling goes away and just improves Payback's overall handling for road cars, it will be a much more enjoyable experience.
Next I want to talk about the car classes. There is a right way to do it, and a wrong way to do it. NFS Carbon did the class system right the right way. The tier system was great. Tier 1 being the slowest, Tier 3 being the fastest. I liked the fact that I couldn't take my Mazda RX-8 to the end of the game. I had to get better, faster cars as the game progressed. I don't think a MK1 Golf should be able to get you through the end of the game considering engine swaps don't exist like they do in Forza. Payback's class system was a lot like prostreet's. That was OK I guess. I liked it all except the Runner class. I didn't like the fact that I couldn't lay a decent beating on the cops in anything other than a runner car. Even if you had a big Off-Road truck you were slung around by cops and other racers like a rag doll. It just didn't make sense. Also while I thought the off-roading was cool, I want NFS to stick to city street racing, which brings me to my next point.
The atmosphere in any NFS game is important. To me the games with best atmosphere were the Underground Games, Carbon, and NFS (2015). The fact they were all about gritty, late night street racing is what made me fall in love with the series. It gave me the sense that what I was doing was illegal and I loved that. To me a Day-Night Cycle ruins the atmosphere of the game for me. I'm aware that this might be an unpopular opinion but it's what I prefer. I still think that NFS Carbon, and NFS 2015 have had the best atmospheres out of every Need For Speed game with Undercover, surprisingly, 3rd when it came to the games atmosphere of gritty, illegal street racing but maybe that had something to do with the story.
Speaking of illegal street racing, I want to talk about the cop gameplay. I know I talked about cops in the last article, but that was more about the system I wanted. I would like to see the ability to pay a fine in the lowest heat level for a limited time before a chase begins (Similar to NFS 2015). Speaking of which, in NFS (2015) there was a PC mod for more difficult cops. This made for great cop gameplay Racing game YouTuber, BlackPanthaa, did a video on this and he legitimately struggled to get away.
Granted, these cops were difficult in low heat levels which I don't want, however, this is what I expect the level of difficulty from the cops in higher heat levels. I should also be able to go toe to toe with the cops by being able to disable them if I hit them enough. Maybe even bring back the Pursuit Breakers from Most Wanted and Carbon for an instant takedown. This was a problem in 2015 that was fixed in Payback, but it still wasn't great. It was too difficult to takeout cops if you weren't using a runner car and it was too easy if you were in a runner vehicle. There needs to be a nice middle ground when it comes to disabling cops. I want it to be somewhat of challenge to escape from cops in the new game.
The last thing I want to talk about is the race gameplay. I feel the racing has't been exciting in the last two installments especially once you upgraded your car. It became too easy to win everything. I want a challenge. There also wasn't variety in race layouts. I want to see speedtraps, lap knockouts, and maybe even knockout tournaments return from Hot Pursuit 2. This may be an unpopular opinion but I don't want to see Canyon battles return. I would also like to see cops interfere with races like in Most Wanted and Carbon. Certain races would have some sort of probability of police presence during the duration of the race as well. This can add some excitement in the races especially if a Rhino comes head on towards you and could ruin your races. Ghost said that this would happen in Payback but that wasn't true. Let's actually do that this time around please Ghost. I would also like to see the speed breaker return in the single player to slow down time and get out of a hairy situation.
That's all I can think of to talk about the gameplay. If you think I missed anything, let me know in the comments. I will probably do 1 or 2 more articles on my wishlist for Need For Speed 2019 so stay tuned for more.