The problem with NFS Heat
It's not as bad as everyone makes it out to be, but it has a massive reason why I don't play anymore
NFS Heat was a gem in the rough. With good post-launch support I'd undoubtedly still be playing now.
Let's face it. Payback wasn't great. The story was ok-ish; it was a mediocre excuse for some Fast and Furious action, the city feels dead, the rallying physics, although somewhat more realistic than Heat was distinctly less fun and it had the disgusting speed cards upgrade system.
Heat was far better. Engaging story, although far too short, brilliant looking game, great day/night system and incredibly, lusciously difficult cops(that were nerfed so now they're crap). It has it's flaws though
It's handling is not remotely realistic
Double tap the throttle and you're in a slide. It's actually faster to drift around a corner than grip.But honestly I don't really blame it-it's NFS; it's pretty much as arcade as you can get short of Trackmania and Asphalt 9! It is fun admittedly and the warp speed effect with the big shot of NOS is really cool.
It's got an underwhelming car list
It's not a great car list. It tries to make it up with a plethora of customization options and pretty decent engine sounds, but compare it to FH4's car list and it's Spartan.
Worst of all
Post-launch support. Heat was victim to abysmal support, mainly because of the move from Ghost to Criterion. If you don't know Ghost Games was the Swedish studio that has been developing NFS games for the past few years. A while after Heat was released EA announced it was disbanding Ghost and NFS was moving to Criterion because they thought they'd have a 'bigger talent pool' (correct me if I'm wrong here) in England, which is where Criterion is based, than in Sweden.
Admittedly a few employees moved from Ghost to Criterion and happily nobody lost their job, but it meant a team who had been working on this ame were switched out to fresher and more controversial team at Criterion. I say controversial because they have been reigning during what I call the 'dark ages' of Need for Speed. Rushed games being released that people weren't happy with, and also that sacrilegious abomination of a game called NFS Most Wanted 2012.
Once the move happened, we got a crossplay update and that was it. End of story. I was not happy and eventually I got bored and left because there just wasn't much I wanted to do.
In conclusion I felt it had real potential and if it got the incredible support that the Crew 2 has got it'd be doing very, very well indeed.