After playing game more and more, there are aspects of it that just make me not enjoy it as much. Graphically it looks great and sounds got improved and mechanically as well.... but, the detail in this game is quite lack luster.
Textures look blurry, map size feels smaller than the 1st game, detailing in the world is being less than in 1st game... Photomode, my prime place of spending time has both upgrades and downgrades.
The additional settings give you a few more ways to play with it (addition of more time and weather options are more than welcome. But, the UI itself is now too big and opaque that it makes fine tuning the depth of field with its gray outline which is helpful, making it difficult... and doesn't help that when you hide the hud it also disables the overlay.
And its 2018 for crying out loud. A game that has one of best photomodes in the industry (but nothing beats mediatracker in trackmania) still can't add an EXR file format for rendering. A format that is equivelant of RAW file in real cameras. Trackmania had it since 2010 (until recently being removed for no reason) and yet not a single Triple A game can't integrate it, which makes me extremely frustrated because i'm unable to have full control over the photo i've taken without dealing with artifacts.... Ofc there's Ansel aka nvidia's photomode, but its limited in features but it features EXR.
The quality of rendered photos also got downgraded with some legacy issues persisting. Game has some real issues with its texturing that i'm actually having more trouble with artifacts than in the 1st game which is not good.
Amount of traffic trying to exit a city is just overkill, its like rush hour 24/7
Legacy issues like stretching the image, as if the game runs at 16:10 but then gets stretched to fit 16:9, sun leaking through tunnel walls... same with water droplets droping on the lense inside the tunnel.
The game itself just took the standard ubisoft preset for open world game and ivory just build around it, missing opportunity on some amazing additions and delivering quite avg voice acting standard of ubisoft that is just neutral in feeling... Pro Street comes in mind, when announcer was feeling like he was an actual announcer, trying to hype up the crowd making you feel like you're actually in a race weekend (it got to the point that my grandma thought i was watching a livestream of an event)
its a shame that ivory couldn't go further with guns blazing, the usual french development team shortcomings took over... eh.